gamepad
--- 遥控手柄¶
gamepad
模块的主要功能与函数
遥控手柄说明¶
遥控手柄外观如下图所示:
功能相关函数¶
-
gamepad.
get_joystick
(joystick_pos)¶ 获取摇杆值,返回值范围
100 ~ -100
,左正右负,上正下负,参数:joystick_pos 字符串类型,其中:
“Lx”:左边x轴
“Ly”:左边y轴
“Rx”:右边x轴
“Ry”:右边y轴
-
gamepad.
s_key_pressed
(button)¶ 判断手柄按键是否被按下,返回值是布尔值,其中
True
表示按键被按下,False
按键未被按下button 字符串类型,其中:
“R1”:右边R1
“R2”: 右边R2
“L1”: 左边L1
“L2”: 左边L2
“N1”: 数字1
“N2”: 数字2
“N3”: 数字3
“N4”: 数字4
“Up”: 方向键上
“Down“: 方向键下
“Left“: 方向键左
“Right”: 方向键右
“Start”: 开始键
“Select“: 菜单键
“L_Thumb”: 左边摇杆按下
“R_Thumb“: 右边摇杆按下
程序示例:¶
import novapi
from mbuild import gamepad
while True:
time.sleep(0.1)
if(gamepad.is_key_pressed("Up")):
print("Up")
elif(gamepad.is_key_pressed("Down")):
print("Down")
elif(gamepad.is_key_pressed("Left")):
print("Left")
elif(gamepad.is_key_pressed("Right")):
print("Right")
elif(gamepad.is_key_pressed("N1")):
print("N1")
elif(gamepad.is_key_pressed("N2")):
print("N2")
elif(gamepad.is_key_pressed("N3")):
print("N3")
elif(gamepad.is_key_pressed("N4")):
print("N4")
elif(gamepad.is_key_pressed("L1")):
print("L1")
elif(gamepad.is_key_pressed("L2")):
print("L2")
elif(gamepad.is_key_pressed("R1")):
print("R1")
elif(gamepad.is_key_pressed("R2")):
print("R2")
elif(gamepad.is_key_pressed("Start")):
print("Start")
elif(gamepad.is_key_pressed("Select")):
print("Select")
elif(gamepad.is_key_pressed("L_Thumb")):
print("L_Thumb")
elif(gamepad.is_key_pressed("R_Thumb")):
print("R_Thumb")
else:
Lx = gamepad.get_joystick("Lx")
Ly = gamepad.get_joystick("Ly")
Rx = gamepad.get_joystick("Rx")
Ry = gamepad.get_joystick("Ry")
print("Lx=%d, Ly=%d, Rx=%d, Ry=%d, " % (Lx, Ly, Rx, Ry))